We keep on challenging new development.
Our current works are introduced below.

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The prototype, which has a real time effect algorithm, works as an effect plug-in for 3ds Max, and it simply creates effects with fine adjustment of pre-set parameters.
The plug-in is currently under investigation for efficient use of TV animation and commercials.
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It is a non photo realistic rendering engine for producing soft -style rendering images, such as canvas drawings, on 3DCG with brush patterns. This system works as a 3ds Max 4 plug-in, and copes with treating animation.
We produced our original product (Apr, 2004) -the 3ds Max renderer Liquid+- which creates color bleeding and delicate textures in 3DCG.
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