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Date Item Title
Tuesday, 07 September 2010 New Product: Release of "PSOFT Pencil+ 3" plug-in for 3ds Max
Wednesday, 06 December 2006 P SOFTHOUSE Introduces Pencil+ 2, 3ds Max NPR Shader Plug-in
Wednesday, 09 November 2005 P SOFTHOUSE Releases CHRONOStream2 -the Time/Pitch Scaling Software
Tuesday, 04 October 2005 P SOFTHOUSE Releases PHISYX2;Original Time Stretch and Pitch Shift Technology
Tuesday, 14 December 2004 Development of High-quality Time and Pitch Scaling Technology
Tuesday, 14 September 2004 Japan Software Products of the Year 2004 Award Winning Special Present Campaign
Monday, 30 August 2004 VOID Modular System Win Japan Software Products of the Year 2004 Award
Monday, 12 July 2004 Liquid+ 1.2 Release
Monday, 31 May 2004 VOID Modular System 1.5 Available on 31 May
Wednesday, 21 April 2004 Liquid+ Released Now
Monday, 05 April 2004 Liquid+ Release Sale Campaign
Tuesday, 30 March 2004 Liquid+ Release Date Decided
Monday, 26 January 2004 Pencil+ 1.1 Released
Sunday, 25 January 2004 The World's Highest Quality Time and Pitch Scaling Software
Monday, 01 December 2003 PSOFT AUDIO PRODUCTS Christmas Campaign Sale 2003
Wednesday, 26 November 2003 Pencil+ Supports 3ds max 6
Thursday, 16 October 2003 VOID Modular System 1.02 Release
Friday, 22 August 2003 Pencil+ Supports Network Rendering
Monday, 28 July 2003 VOID Modular System 1.0 Overseas Sales Started
Monday, 28 July 2003 Pencil+ 1.0 Now on Sale!
Monday, 07 July 2003 VOID Modular System 1.0 Domestic Sales Started
Tuesday, 01 July 2003 Pencil+ Beta Distribution Started
Tuesday, 01 July 2003 Pencil+ Release Decided
Friday, 06 June 2003 VOID Modular System 1.0 Demo Version Released
Monday, 07 April 2003 Liquid+ Release Decided
 
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Results 1 - 25 of 25
  • PSOFT Lab  ( 8 items )

    We are constantly seeking new challenges.
    Some of are accomplishments are introduced here.

    Effect Plug-in (provisional title) [2005-2006] for 3ds Max


    Details

    This effects plug-in for 3D computer graphics is based on a real-time effect algorithm and is intended to be used for games, etc.

    Since it allows the creation of effects through simple adjustments to preset parameters, it is expected to be very efficient when producing contents for television animation, commercials, etc.


    WaterColor 3D [2001] for 3ds Max

    WaterColor3D
    Details

    Non-photorealistic rendering engine that reproduces the appearance of soft watercolor paintings in 3D computer graphics.

    Not limited to still images, this basic research and development project succeeded in reproducing the appearance of watercolors in 3D animation, something that was never seen before.

    A product of this research is the renderer "Liquid+" for 3ds Max (released in April 2004).

     

  • Technology  ( 1 items )

    We introduce business partners to our original technologies.
    We welcome business proposals concerning technology licensing and software development

  • 会社全般  ( 4 items )
    会社関連の情報など

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