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Processing stops when playing in real time.
CHRONOStream FAQ
Tuesday, 04 July 2006 tweet this
This may be caused by a high CPU load. If the input audio file is stereo, try activating the [MONO] switch to reduce the processing load. Alternatively, even if the real-time processing fails, this should have no impact on the rendering function, so you can still obtain the desired sound using rendering.
 

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