History
1990 | DEC | Established as a limited company. |
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Started business with main focus on control software development. | ||
(Control system development, toys with microcomputers.) | ||
1991 | Started developing software for gaming consoles. | |
1993 | Started developing software for arcade game machines. | |
1997 | APR | Created the computer graphics (CG) department and started visual-focused system development as well as commercial and multimedia title creation. |
2001 | SEP | Watercolor rendering engine adopted for "Technological Development Modeled Contents Creation Support Project" (Ministry of Economy, Trade and Industry budget, METI, Japan). |
2003 | APR | Chosen for the 2003 "Regional Revitalization Consortium, Research and Development Project" of METI (Japan). |
JUL | Started sales of PSOFT brand in-house produced products. | |
Released software synthesizer "PSOFT VOID Modular System" (Windows). | ||
Released color pencil rendering 3DCG plug-in software "PSOFT Pencil+" (for Autodesk 3ds Max). | ||
2004 | APR | Chosen for the 2004 "Regional Revitalization Consortium, Research and Development Project" of METI (Japan). |
Re-organized as a public company. | ||
Released water color rendering 3DCG plug-in "PSOFT Liquid+" (for Autodesk 3ds Max). | ||
DEC | Introduced "PHISYX Sound Technology", a time stretch and pitch shift engine. | |
2005 | JAN | Released time and pitch scaling software "PSOFT CHRONOStream" (Windows). |
2006 | DEC | Released color pencil rendering 3DCG plug-in software "PSOFT Pencil+ 2" (for Autodesk 3ds Max). |
2007 | OCT | "PHISYX Sound Technology" patented in Japan (patent no. 4031813). |
2008 | FEB | Released anti-aliasing plug-in "PSOFT anti-aliasing for AE" (for Adobe After Effects). |
APR | Released anti-aliasing plug-in "PSOFT anti-aliasing for PS" (for Adobe Photoshop). | |
2009 | SEP | Released "PSOFT ComicStyle", a plug-in to create manga-style graphical expressions (for Adobe After Effects). |
NOV | Released "PSOFT CHRONOPlayer", a visual sound masking player (Windows). | |
2010 | MAY | Released first app for Apple iPhone. |
JUL | Released first app for Apple iPad. | |
AUG | Released "PSOFT Pencil+ 3", a 3DCG plug-in to create renderings similar to color pencil drawings (for Autodesk 3ds Max). | |
OCT | Released "PSOFT CelFX", a plug-in aimed at the production of digital animation (for Adobe After Effects). | |
2011 | JUN | Started technology licensing to businesses outside Japan. |
JUL | Released Apple iPhone app "AR Missile for GREE" to GREE, Inc. | |
SEP | Released Android version of "Zen Brush" to Samsung Apps. | |
2012 | OCT | "PHISYX Sound Technology" patented in USA (patent no. US 8,296,143 B2). |
NOV | First app released to Google Play™ | |
2013 | FEB | Released first app for Kindle Fire to the Amazon Appstore. |
JUL | "PHISYX Sound Technology" patented in South Korea (patent no. 10-1286168). | |
NOV | Released "PSOFT CelMX", a plug-in aimed at the production of digital animation (for Adobe After Effects). | |
2014 | MAY | Changed the name of "PHISYX Sound Technology" to "PhaseGear". |
JUL | Released PSOFT Audio Player (for iPhone / iPod touch) equipped with PhaseGear. | |
2016 | JUN | Released "PSOFT CharacterBox", a plugin for character animation (for Modo). |
OCT | Obtained patent in Japan related to the technique for sound masking in "PhaseGear" (patent no. 6018141). | |
2017 | FEB | Started development of a plugin for the Unity game engine. |
APR | Released "PSOFT Pencil+ 4", a 3DCG plug-in to create renderings similar to color pencil drawings (for Autodesk 3ds Max). | |
JUN | Released first app for Windows Store. | |
JUL | "PhaseGear" patented in the United Kingdom and Germany (patent no. EP-1840871). | |
2018 | JAN | "PhaseGear" patented in the United States (patent no. US 9,881,633 B2). |
MAY | Released "PSOFT Pencil+ 4 Line" (for Adobe After Effects). | |
AUG | "PhaseGear" patented in South Korea (patent no.10-1890265). | |
OCT | Released "PSOFT Pencil+ 4", a 3DCG plug-in to create renderings similar to color pencil drawings (for Autodesk Maya). | |
2019 | JUL | "VR Audio Technology" patented in Japan (patent no. 6556682). |
2020 | OCT | First app released to HUAWEI AppGallery. |
2022 | MAR | Released "PSOFT ShotBooth" (for Windows). |
2023 | APR | Released "PSOFT Pencil+ 4 Render App" (for Windows) |
Released "PSOFT Pencil+ 4 Line" (for Blender) | ||
2024 | FEB | Released "PSOFT Pencil+ 4 Material" (for Blender) |
Present. |
Last update: MAR 2024
Awards
2022 | "Zen Brush 3" (for iOS / iPadOS / Android / Huawei) Recipient of the Organization for Small & Medium Enterprises and Regional Innovation Chairman Prize at The 34th Small and Medium Enterprise Excellent New Product and Technology Awards (Organized by The Resona Foundation For Small And Medium Enterprise Promotion and The Nikkan Kogyo Shimbun (The Daily Industrial News)). |
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2018 | "Zen Brush 2" (for iPhone / iPad / iPod Touch) Nominated for The 22nd Annual Webby Awards' "Mobile Sites & Apps - Art & Experimental" category. |
2015 | "Zen Brush 2" (for iPhone / iPad / iPod Touch) Apple App Store BEST OF 2015 |
2008 | Audio Signal Processing Technology PHISYX Honorable Mention Award at the 20th "Small to Medium Enterprise Outstanding New Technology / Product Awards" hosted by Resona Foundation group (Japan). |
2005 | Recipient of the 8th "77 New Business grant-in-aid". |
2005 | PSOFT time stretch and pitch shift software "PSOFT CHRONOStream" Miyagi Manufacturing First Excellence Prize (Miyagi prefecture, Japan). |
2004 | PSOFT software synthesizer "PSOFT VOID Modular System" Software Product of the Year 2004 (joint sponsorship by IPA and SOFTIC, Tokyo, Japan). |
2004 | PSOFT software synthesizer "PSOFT VOID Modular System" Miyagi Manufacturing First Excellence Prize (Miyagi prefecture, Japan). |
2002 | "SD Gundam G Generation NEO" for PlayStation2 6th "Game Awards Future" (CESA, Tokyo, Japan). |
1999 | "SD Gundam G Generation" for PlayStation PlayStation Awards '99 - Programming Award (SCE, Tokyo, Japan). |
1998 | 3DCG movie "Onikenbai" Grand Prize in the "Digital Contents Grand Prix Tohoku '98" (Miyagi, Japan). |