CharacterBox Release Note

Version 1.2.0

Changes since version 1.0.0 (Patch for Modo 11.2v1)

[New Features]

  • Supports Modo 13.
  • New plug-in dedicated to network rendering.
  • Improved implementation of [Rig Edit Mode].
  • New tool [Symmetric Editing].
  • New functionality [Copy Skeleton Size] [Paste Skeleton Size].
  • New functionality [Mirror Weight tool].
  • New functionality [Add Symmetry Tag].
  • New functionality [Convert FK to 2DIK].
  • New functionality [Relocate SPIK Controllers].
  • New functionality [Remove Unused Nodes].
  • New functionality [Symmetry Items] selection.
  • Supports adjusting position of rigs using skeletons.
  • Added [Soft IK Strength] to 2DIK.
  • Added [Sync To Goal Rotation] to 2DIK.
  • Added preset functionality to Muscle Effector Jiggle parameters.
  • If a non-mesh item is selected with a Muscle Effector, the muscle is applied to the item influence.
  • Copy/paste functionality compatible with Modo 13 action layer.
  • [Bake Motion] compatible with Modo 13 action layer.

[Fixes]

  • System Requirements changed to Modo 10.2v2 or later.
  • Changed the kit installation folder to Luxology under AppData.
  • Standalone licensing tool updated to 1.0.6.0.
  • Changed [Remap Delete Key] to override the Delete command.
  • Changed upper limit of [Number of Joints] and [Number of Segments] from 30 to 50.
  • Finger rigs support [Clavicle].
  • 2DIK is no longer constructed when using [Add Legs].
  • Tail rig Z scale changed to account for delay.
  • The [Weighted Mesh Generation] function has been changed so that a mesh is not generated when the skeleton size's Z is 0 or XYZ are all 0.
  • The controller will now be displayed when [SPIK Blend] is 0%.
  • Improved alignment of controllers when using [Add SPIK Controller].
  • Corrected an issue where the rig is moving to the origin when scaled to 0%.
  • Corrected an issue where scaling a rig when the SPIK [Stretch] was disabled would not scale more than a certain amount.
  • Corrected an issue where [SP/IK Blend] did not work correctly when using [Automatic Control] with a Spine rig.
  • Corrected an issue where the scaling effect of controllers remained even though [SP/IK Blend] was set to 0 on a Tail or Spine rig.
  • Corrected an issue where items could not be rotated when the number of joints in a Tail rig was 1.
  • Corrected an issue with Tail rig Spline IKs where the scale of the controller just before the tip was applied to the whole.
  • Corrected an issue where [Delay] stopped working when a Tail rig's [SP/IK Blend] was 0.
  • Corrected an issue where the Spline IK no longer followed the controller when the parent hub was rotated with [Rotation Inheritance] disabled on the rig.
  • Corrected Spline IK slippage when scaling hub items.
  • Corrected an issue where adding segments in Setup mode caused the rig to break when an action was enabled.
  • Corrected an issue where the positions of pivots other than wrists were added out of alignment by [Add 2DIK Goal].
  • Other minor adjustments.
November 11, 2019 P SOFTHOUSE Co., ltd.

Version 1.0.0 (Patch for Modo 11.2v1)

Changes since Patch for Modo 10.2v2

[New Features]

  • Compatible with the changes in the Modo 11.2 TDSDK.

[Fixes]

  • Fixed the command [Add Digits] having the same behavior as [Add Digits (Symmetric)].
  • Fixed issue where the skeleton Z was not updated when using [Mirror-Paste Posture] while Setup is ON.

[Important]

  • Due to technical issues, Modo 10.2v1 is not supported. Please update to a supported version of Modo.

Please refer to the following page to use the patch file.
https://www.psoft.co.jp/en/news/20180214-7255/

February 14, 2018 P SOFTHOUSE Co., ltd.

Version 1.0.0 (Patch for Modo 10.2v2)

Changes

[New Features]

  • Compatible with the changes in the Modo 10.2 TDSDK.

[Fixes]

  • Narrowed the area processed as the interior of a weight mesh when binding. Weights were being set to vertexes outside the weight mesh.
  • The weight map information is now maintained when using [Bake Motion] for the rig of a mesh where the standard Modo Bind was used.
  • Fixed the error when executing [Re-compute Offset] in Modo 10.2.
  • Fixed the error when adding an actor that doesn't have a tag to "CharacterBoxGroup".
  • Fixed the error with [Generate Weight Meshes] when Maxwell Render is installed.

[Important]

  • Due to technical issues, Modo 10.2v1 is not supported. Please use Modo 10.2v2.

Please refer to the following page to use the patch file.
https://www.psoft.co.jp/en/news/20170303-6413/

March 3, 2017 P SOFTHOUSE Co., ltd.

Version 1.0.0

Initial release.

June 29, 2016 P SOFTHOUSE Co., ltd.