CharacterBox Release Note

Version 1.0.0 (Patch for MODO 11.2v1)

Changes since Patch for MODO 10.2v2

[New Features]

  • Compatible with the changes in the MODO 11.2 TDSDK.

[Fixes]

  • Fixed the command [Add Digits] having the same behavior as [Add Digits (Symmetric)].
  • Fixed issue where the skeleton Z was not updated when using [Mirror-Paste Posture] while Setup is ON.

[Important]

  • Due to technical issues, MODO 10.2v1 is not supported. Please update to a supported version of MODO.

Please refer to the following page to use the patch file.
https://www.psoft.co.jp/en/news/20180214-7255/

February 14, 2018 P SOFTHOUSE Co., ltd.

Version 1.0.0 (Patch for MODO 10.2v2)

Changes

[New Features]

  • Compatible with the changes in the MODO 10.2 TDSDK.

[Fixes]

  • Narrowed the area processed as the interior of a weight mesh when binding. Weights were being set to vertexes outside the weight mesh.
  • The weight map information is now maintained when using [Bake Motion] for the rig of a mesh where the standard MODO Bind was used.
  • Fixed the error when executing [Re-compute Offset] in MODO 10.2.
  • Fixed the error when adding an actor that doesn't have a tag to "CharacterBoxGroup".
  • Fixed the error with [Generate Weight Meshes] when Maxwell Render is installed.

[Important]

  • Due to technical issues, MODO 10.2v1 is not supported. Please use MODO 10.2v2.

Please refer to the following page to use the patch file.
https://www.psoft.co.jp/en/news/20170303-6413/

March 3, 2017 P SOFTHOUSE Co., ltd.

Version 1.0.0

Initial release.

June 29, 2016 P SOFTHOUSE Co., ltd.