Using Blender, can I reproduce the method to draw lines using the [Crease] functionality in 3ds Max or [Hard Edge] in Maya?

To reproduce, using Blender, the drawing of lines using the [Crease] functionality of 3ds Max or [Hard Edge] of Maya, select the edges and execute [Mark Sharp].

To draw lines using [Mark Sharp], you need to turn on [Auto Smooth] in the [Normals] section of the object data properties.