Using Materials

This page explains how to use Pencil+ 2 Materials.

  1. Create the object to which you will apply a texture.
    Go to [Create / Standard Primitives / Teapot], and create a teapot.

  2. Create a material.
    Press the [M] key to open the Material Editor, then press the [Type] button to open the Material/Map Browser.

  3. Select [Pencil+ 2 Material] in the browser and press [OK].

  4. The Replace Material dialog will appear. Select [Keep old material as sub-material?] and press [OK].

  5. This completes the preparation. Let's apply the material to the teapot and render the scene.

  6. Rendering result.

Pencil+ for 3ds Max Tutorials

Changing to the Scanline Renderer

Pencil+ 4 Line Renderer Instructions

Material Instructions

Nitrous Shader Instructions

Stroke Map Instructions

Reflection/Refraction Map Instructions

Line Instructions

File Output Instructions

Line Merge Helper Instructions

Select Edge Instructions

Normal Copy Instructions

Perspective Deform Instructions

Special feature

    No article exists.