Creating Textures Using Light Color

We introduce the creation of textures using Pencil+ 2 Material's [Advanced Settings] / [Light Color].
We shall cause specific Zones to be affected by the color of the light.
  1. Create a teapot so that it is easy to observe the highlight effect.
    Go to the [Create] panel and press the [Geometry] button, then select [Standard Primitives]. Finally press the [Teapot] button in the [Object Type] rollout.

  2. Create a Pencil+ 2 material and configure a simple texture using 2 gradations.

    *See the tutorial "Using Pencil+ 2 Materials" for an introduction to the creation of materials.



  3. Create the light source to be applied to the material.
    Press the [Omni] button in [Create] panel / [Lights] / [Standard] to create the light source.

  4. Set a color for the light.
    Select the light and change the color in the [Modify] panel / [Intensity/Color/Attenuation] rollout. Also set the value of [Multiplier] to 2.0.

  5. Configure the effect of the light on the material.
    Go to [Pencil+ 2 Material] / [Basic Parameters] rollout / [Advanced Settings] / [Light Color] and check the [Enable] check box.


  6. Restrict the Zones affected by the light using the [Zones to Apply] check boxes.
    This time we shall only make Zone 3 affected by the light. We can confirm that only Zone 3 is affected by the light color by rendering the scene.

Pencil+ for 3ds Max Tutorials

Changing to the Scanline Renderer

Pencil+ 4 Line Renderer Instructions

Material Instructions

Nitrous Shader Instructions

Stroke Map Instructions

Reflection/Refraction Map Instructions

Line Instructions

File Output Instructions

Line Merge Helper Instructions

Select Edge Instructions

Normal Copy Instructions

Perspective Deform Instructions

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